Event systems modelling and interactions with Simulink in order to add logical supervision
Discovering Stateflow concepts
Finite state machine (FSM) – Stateflow object definition (graphical or not)
Applying them through an example
Definition of state – Event definition – Transition definition – Simulink interactions
Editing a diagram
Detailed introduction of graphical object edit mode
Defining action
Definition – Implementation – Actions choice
Implementing flow diagrams
Presentation and programming
Using truth tables
Purpose – Utilization – Implementation
Observing Stateflow diagram execution
Step by step execution – Diagram animation
Discovering the notion of events
Local events – Directed events – Implicit events
Using temporal logical operators
After – Before – At
Initiation to graphical functions
Definition – Programming – Appearance advices